Earth
A procedural planet with GPU-baked albedo, night lights and clouds, a lit atmosphere, and an HDR bloom chain tuned so only the sun glows.
'use client';
import { useEffect, useRef, useState } from 'react';
import { useExampleErrorReporter } from '../../lib/example-error-reporter';
import type { ExampleRenderer } from '../../lib/example-renderer';
import { Controls } from './controls';
import { createRenderer } from './renderer';
import { DEFAULT_EARTH_CONTROLS, type EarthControls } from './types';
export function Example() {
const reportError = useExampleErrorReporter();
const canvasRef = useRef<HTMLCanvasElement>(null);
const rendererRef = useRef<ExampleRenderer<EarthControls> | null>(null);
const [controls, setControls] = useState<EarthControls>(DEFAULT_EARTH_CONTROLS);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const renderer = createRenderer({ canvas, initialControls: controls, onError: reportError });
rendererRef.current = renderer;
void renderer.ready.catch(() => {
// onError reports initialization failures to the preview host.
});
return () => {
rendererRef.current = null;
renderer.dispose();
};
// Initial controls are passed only at mount; subsequent changes use setControls.
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [reportError]);
useEffect(() => rendererRef.current?.setControls?.(controls), [controls]);
return (
<div className="relative h-full w-full overflow-hidden bg-black">
<canvas ref={canvasRef} className="block h-full w-full touch-none" />
<Controls value={controls} onChange={setControls} />
</div>
);
}