Next.js Flare
Next.js logo shader — a rim-lit N glyph with volumetric scattering: a 48-step ray walk jittered by blue noise over a separable Gaussian blur chain, breathing autonomously until the pointer takes over.
import type { Effect } from 'vgpu';
import { lightPulse } from './animation';
import { gaussianBlurKernel, MAX_BLUR_TAPS } from './blur-kernel';
import { hexToRgb, type FlarePlacement, type FlareSettings } from './settings';
export type FrameEffects = Readonly<{
logo: Effect;
rim: Effect;
rimBlurH: Effect;
rimBlurV: Effect;
composite: Effect;
}>;
export function setFrameUniforms(
effects: FrameEffects,
size: readonly [number, number],
blurSize: readonly [number, number],
settings: FlareSettings,
placement: FlarePlacement,
light: readonly [number, number],
frameIndex: number,
timeSeconds: number,
pulseHold: number,
): void {
const blurTexel: readonly [number, number] = [1 / blurSize[0], 1 / blurSize[1]];
effects.logo.set({
params: {
logoCenter: placement.logoCenter,
logoScale: placement.logoScale,
},
});
effects.rim.set({
params: {
light,
sceneTexel: [1 / size[0], 1 / size[1]],
aspect: placement.canvasToLogo,
spotReach: settings.spotReach,
spotStroke: settings.spotStrokePx,
},
});
const blurKernel = gaussianBlurKernel(settings.blurSigma);
const blurTaps = Array.from({ length: MAX_BLUR_TAPS }, (_, index) => {
const tap = blurKernel.taps[index];
return tap ? [tap.offset, tap.weight, 0, 0] : [0, 0, 0, 0];
});
const blurParams = {
texelSize: blurTexel,
taps: blurTaps,
centerWeight: blurKernel.centerWeight,
tapCount: blurKernel.taps.length,
};
effects.rimBlurH.set({ params: { ...blurParams, direction: [blurTexel[0], 0] } });
effects.rimBlurV.set({ params: { ...blurParams, direction: [0, blurTexel[1]] } });
// Time-based on/off breathing; the hover hold (0..1) pins the pulse fully
// on while the pointer steers, anywhere inside the canvas.
const pulse = lightPulse(timeSeconds);
const attenuation = pulse + (1 - pulse) * pulseHold;
effects.composite.set({
params: {
light,
aspect: placement.canvasToLogo,
logoCenter: placement.logoCenter,
flareColor: hexToRgb(settings.flareColor),
rimIntensity: settings.intensity.rim * attenuation,
extension: settings.extension,
beamIntensity: settings.intensity.beam * attenuation,
filmGrain: settings.filmGrain,
smoothness: settings.smoothness,
logoOpacity: settings.logoOpacity,
frameIndex,
spotFocus: settings.spotFocus,
scatter: Number(settings.scatter),
rimFill: Number(settings.rimFill),
// The WGSL is kept byte-identical to the marketing source; this example
// ships the dark theme only.
lightTheme: 0,
verticalEdgeFade: settings.verticalEdgeFade,
},
});
}