Triangle LED Hero
Analytic edge-glow triangle with LED emitters, floor radiance, and interactive color deploy. Canvas-scoped pointer input drives the lighting while an accessible mode selector chooses highlighted edges.
index.tsxcontrols.tsxtypes.tsrenderer.tsscene-renderer.tslight-sources-raw.tslight-sources-pass.tsled-buffer.tssettings.tshero-frame-state.tsdirect-triangle-raycast.tsvalue-noise.tstriangle-hit.tssim-sizing.tsshaders/light-sources.wgslshaders/led-emitters.wgslshaders/direct-triangle-raycast.wgslshaders/floor-noise.wgslshaders/color-utils.wgslshaders/geometry.wgslshaders/floor-falloff.wgslshaders/hash.wgslshaders/themes/dark/main-scene-floor.wgslshaders/themes/light/main-scene-floor.wgsl
import type { Gpu, Surface, Target } from 'vgpu';
import type { BrowserRendererOptions, ExampleRenderer, RenderSize, ThumbnailOptions } from '../../lib/example-renderer';
import { createHeroRenderer, type HeroRenderer } from './scene-renderer';
import { DEFAULT_BRUSH } from './settings';
import { brushState, heroStateForActiveClick, simulationBrushState } from './sim-sizing';
import { isPointInsideTriangle } from './triangle-hit';
import { DEFAULT_TRIANGLE_LED_CONTROLS, isTriangleLedMode, type TriangleLedControls } from './types';
import { clock, frame, frameLoop, surface } from "vgpu";
export function createRenderer(options: BrowserRendererOptions<TriangleLedControls>): ExampleRenderer<TriangleLedControls> {
let disposed = false;
let reportedError = false;
let gpu: Gpu | undefined;
let canvasSurface: Surface | undefined;
let scene: HeroRenderer | undefined;
let loop: { stop(): void } | undefined;
let observer: ResizeObserver | undefined;
let input: ReturnType<typeof installCanvasInput> | undefined;
let resizeFrame = 0;
let resizeGeneration = 0;
let pendingSize: RenderSize | undefined;
let lastDpr = typeof window === 'undefined' ? 1 : window.devicePixelRatio;
let controls = { ...(options.initialControls ?? DEFAULT_TRIANGLE_LED_CONTROLS) };
if (!isTriangleLedMode(controls.mode)) controls = { ...DEFAULT_TRIANGLE_LED_CONTROLS };
const fail = (error: unknown) => {
if (disposed) return;
if (!reportedError) {
reportedError = true;
try { options.onError?.(error); } catch { /* Error reporting must not bypass teardown. */ }
}
dispose();
};
const applyResize = () => {
resizeFrame = 0;
const size = pendingSize;
pendingSize = undefined;
if (disposed || !size || !scene || !canvasSurface) return;
const generation = ++resizeGeneration;
try {
scene.rebuild({ width: size.width, height: size.height, dpr: canvasSurface.dpr });
scene.setOutputTarget(canvasSurface);
void scene.prewarm().catch((error: unknown) => {
if (disposed || generation !== resizeGeneration) return;
fail(error);
});
} catch (error) {
if (disposed || generation !== resizeGeneration) return;
fail(error);
}
};
const resize = (size: RenderSize) => {
if (disposed || size.width <= 0 || size.height <= 0) return;
pendingSize = size;
if (!resizeFrame) resizeFrame = requestAnimationFrame(applyResize);
};
const measure = () => {
const rect = options.canvas.getBoundingClientRect();
resize({ width: rect.width, height: rect.height, dpr: Math.min(2, Math.max(1, window.devicePixelRatio || 1)) });
};
const onWindowResize = () => {
if (window.devicePixelRatio === lastDpr) return;
lastDpr = window.devicePixelRatio;
measure();
};
const setControls = (next: Readonly<TriangleLedControls>) => {
if (disposed || !isTriangleLedMode(next.mode) || next.mode === controls.mode) return;
controls = { mode: next.mode };
scene?.setHero(heroStateForActiveClick(controls.mode));
};
const dispose = () => {
if (disposed) return;
disposed = true;
resizeGeneration++;
loop?.stop();
loop = undefined;
if (resizeFrame) cancelAnimationFrame(resizeFrame);
resizeFrame = 0;
pendingSize = undefined;
observer?.disconnect();
observer = undefined;
if (typeof window !== 'undefined') window.removeEventListener('resize', onWindowResize);
input?.dispose();
input = undefined;
scene?.destroy();
scene = undefined;
canvasSurface?.dispose();
canvasSurface = undefined;
gpu?.dispose();
gpu = undefined;
};
const initialize = async () => {
const { init } = await import('vgpu');
if (disposed) return;
const nextGpu = await init();
if (disposed) { nextGpu.dispose(); return; }
gpu = nextGpu;
canvasSurface = surface(gpu, options.canvas, { dpr: [1, 2] });
const nextScene = createHeroRenderer(gpu, { theme: 'dark', css: cssSizeOf(options.canvas, canvasSurface.dpr) });
scene = nextScene;
nextScene.setOutputTarget(canvasSurface);
nextScene.setHero(heroStateForActiveClick(controls.mode));
await nextScene.prewarm();
if (disposed) { nextScene.destroy(); return; }
input = installCanvasInput(options.canvas);
observer = typeof ResizeObserver === 'undefined' ? undefined : new ResizeObserver(measure);
observer?.observe(options.canvas);
window.addEventListener('resize', onWindowResize);
measure();
const time = clock(gpu);
loop = frameLoop(gpu, (currentFrame) => {
if (disposed || !scene || !input || !gpu) return;
scene.setBrush(input.brush());
scene.setRgbDeployActive(input.rgbDeployActive());
scene.renderFrame(currentFrame, { time: time.time, dt: time.deltaTime });
});
};
const ready = initialize().catch((error: unknown) => {
if (disposed) return;
fail(error);
throw error;
});
return { ready, setControls, invalidate() {}, resize, dispose };
}
export async function renderThumbnail(gpu: Gpu, target: Target, opts: ThumbnailOptions = {}): Promise<void> {
const scene = createHeroRenderer(gpu, { theme: 'dark', css: { width: target.size[0], height: target.size[1], dpr: 1 } });
try {
scene.setOutputTarget(target);
scene.setHero(heroStateForActiveClick(DEFAULT_TRIANGLE_LED_CONTROLS.mode));
scene.setRgbDeployActive(false);
scene.setBrush(brushState(DEFAULT_BRUSH));
await scene.prewarm();
const warmupFrames = opts.warmupFrames ?? 90;
const dt = opts.dt ?? 1 / 60;
let time = opts.time ?? 0;
for (let i = 0; i < warmupFrames; i++) {
time += dt;
frame(gpu, (currentFrame) => scene.renderFrame(currentFrame, { time, dt }));
}
} finally {
await Promise.allSettled([
Promise.resolve().then(() => gpu.gpu.queue.onSubmittedWorkDone()),
Promise.resolve().then(() => gpu.settled()),
]);
try { scene.destroy(); } catch { /* Preserve the original render failure. */ }
}
}
function cssSizeOf(canvas: HTMLCanvasElement, dpr: Surface['dpr']) {
const rect = canvas.getBoundingClientRect();
return {
width: Math.max(1, rect.width || canvas.clientWidth || canvas.width / dpr),
height: Math.max(1, rect.height || canvas.clientHeight || canvas.height / dpr),
dpr,
};
}
function installCanvasInput(canvas: HTMLCanvasElement) {
let currentBrush = brushState(DEFAULT_BRUSH);
let deployActive = false;
let activePointer: number | undefined;
const previousTouchAction = canvas.style.touchAction;
canvas.style.touchAction = 'none';
const leave = () => { currentBrush = brushState(DEFAULT_BRUSH); };
const update = (event: PointerEvent) => {
if (!event.isPrimary || (activePointer !== undefined && event.pointerId !== activePointer)) return false;
const rect = canvas.getBoundingClientRect();
const width = Math.max(1, rect.width);
const height = Math.max(1, rect.height);
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
if (x < 0 || x > width || y < 0 || y > height) { leave(); return false; }
currentBrush = simulationBrushState(DEFAULT_BRUSH, {
x,
y,
active: true,
inside: isPointInsideTriangle({ x, y }, { width, height }),
isMouse: event.pointerType === 'mouse',
}, height);
return true;
};
const down = (event: PointerEvent) => {
if (!event.isPrimary || activePointer !== undefined) return;
activePointer = event.pointerId;
canvas.setPointerCapture?.(event.pointerId);
update(event);
};
const move = (event: PointerEvent) => { update(event); };
const up = (event: PointerEvent) => {
if (!event.isPrimary || (activePointer !== undefined && event.pointerId !== activePointer)) return;
if (update(event)) deployActive = !deployActive;
if (canvas.hasPointerCapture?.(event.pointerId)) canvas.releasePointerCapture(event.pointerId);
activePointer = undefined;
};
const cancel = (event: PointerEvent) => {
if (event.pointerId !== activePointer) return;
if (canvas.hasPointerCapture?.(event.pointerId)) canvas.releasePointerCapture(event.pointerId);
activePointer = undefined;
leave();
};
const pointerLeave = () => { if (activePointer === undefined) leave(); };
canvas.addEventListener('pointerdown', down);
canvas.addEventListener('pointermove', move, { passive: true });
canvas.addEventListener('pointerup', up, { passive: true });
canvas.addEventListener('pointercancel', cancel);
canvas.addEventListener('pointerleave', pointerLeave);
return {
brush: () => currentBrush,
rgbDeployActive: () => deployActive,
dispose() {
canvas.removeEventListener('pointerdown', down);
canvas.removeEventListener('pointermove', move);
canvas.removeEventListener('pointerup', up);
canvas.removeEventListener('pointercancel', cancel);
canvas.removeEventListener('pointerleave', pointerLeave);
if (activePointer !== undefined && canvas.hasPointerCapture?.(activePointer)) canvas.releasePointerCapture(activePointer);
activePointer = undefined;
canvas.style.touchAction = previousTouchAction;
},
};
}